DestinyItemTalentGridBlockDefinition class
This defines information that can only come from a talent grid on an item. Items mostly have negligible talent grid data these days, but instanced items still retain grids as a source for some of this common information.
Builds/Subclasses are the only items left that still have talent grids with meaningful Nodes.
Constructors
Properties
- buildName ↔ String
-
A shortcut string identifier for the "build" in question, if this talent grid
has an associated build. Doesn't map to anything we can expose at the moment.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- hudDamageType ↔ int
-
If the talent grid implies a damage type, this is the enum value for that damage
type.
read / write
- hudIcon ↔ String
-
If the talent grid has a special icon that's shown in the game UI (like builds,
funny that), this is the identifier for that icon. Sadly, we don't actually get
that icon right now. I'll be looking to replace this with a path to the actual
icon itself.
read / write
- itemDetailString ↔ String
-
This is meant to be a subtitle for looking at the talent grid. In practice,
somewhat frustratingly, this always merely says the localized word for "Details".
Great. Maybe it'll have more if talent grids ever get used for more than builds
and subclasses again.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- talentGridHash ↔ int
-
The hash identifier of the DestinyTalentGridDefinition attached to this item. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited