DestinyItemTalentGridBlockDefinition class

This defines information that can only come from a talent grid on an item. Items mostly have negligible talent grid data these days, but instanced items still retain grids as a source for some of this common information.

Builds/Subclasses are the only items left that still have talent grids with meaningful Nodes.

Constructors

DestinyItemTalentGridBlockDefinition()

Properties

buildName String
A shortcut string identifier for the "build" in question, if this talent grid has an associated build. Doesn't map to anything we can expose at the moment.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
hudDamageType int
If the talent grid implies a damage type, this is the enum value for that damage type.
read / write
hudIcon String
If the talent grid has a special icon that's shown in the game UI (like builds, funny that), this is the identifier for that icon. Sadly, we don't actually get that icon right now. I'll be looking to replace this with a path to the actual icon itself.
read / write
itemDetailString String
This is meant to be a subtitle for looking at the talent grid. In practice, somewhat frustratingly, this always merely says the localized word for "Details". Great. Maybe it'll have more if talent grids ever get used for more than builds and subclasses again.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
talentGridHash int
The hash identifier of the DestinyTalentGridDefinition attached to this item. [...]
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited