DestinyItemSourceDefinition class

Properties of a DestinyInventoryItemDefinition that store all of the information we were able to discern about how the item spawns, and where you can find the item.

Items will have many of these sources, one per level at which it spawns, to try and give more granular data about where items spawn for specific level ranges.

Constructors

DestinyItemSourceDefinition()

Properties

computedStats Map<int, DestinyInventoryItemStatDefinition>
The stats computed for this level/quality range.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
level int
The level at which the item spawns. Essentially the Primary Key for this source data: there will be multiple of these source entries per item that has source data, grouped by the level at which the item spawns.
read / write
maxLevelRequired int
The maximum Character Level required for equipping the item when the item spawns at the item level defined on this DestinyItemSourceDefinition, as far as we saw in our processing.
read / write
maxQuality int
The maximum quality at which the item spawns for this level.
read / write
minLevelRequired int
The minimum Character Level required for equipping the item when the item spawns at the item level defined on this DestinyItemSourceDefinition, as far as we saw in our processing.
read / write
minQuality int
The minimum Quality at which the item spawns for this level. Examine DestinyInventoryItemDefinition for more information about what Quality means. Just don't ask Phaedrus about it, he'll never stop talking and you'll have to write a book about it.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
sourceHashes List<int>
The DestinyRewardSourceDefinitions found that can spawn the item at this level. [...]
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited