DestinyItemSocketCategoryDefinition class

Sockets are grouped into categories in the UI. These define which category and which sockets are under that category.

Constructors

DestinyItemSocketCategoryDefinition()

Properties

socketCategoryHash ↔ int
The hash for the Socket Category: a quick way to go get the header display information for the category. Use it to look up DestinySocketCategoryDefinition info. [...]
read / write
socketIndexes ↔ List<int>
Use these indexes to look up the sockets in the "sockets.socketEntries" property on the item definition. These are the indexes under the category, in game- rendered order.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited