DestinyItemSocketBlockDefinition class

If defined, the item has at least one socket.




detail String
This was supposed to be a string that would give per-item details about sockets. In practice, it turns out that all this ever has is the localized word "details". ... that's lame, but perhaps it will become something cool in the future.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
intrinsicSockets List<DestinyItemIntrinsicSocketEntryDefinition>
Each intrinsic (or immutable/permanent) socket on an item is defined here, along with the plug that is permanently affixed to the socket.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
socketCategories List<DestinyItemSocketCategoryDefinition>
A convenience property, that refers to the sockets in the "sockets" property, pre-grouped by category and ordered in the manner that they should be grouped in the UI. You could form this yourself with the existing data, but why would you want to? Enjoy life man.
read / write
socketEntries List<DestinyItemSocketEntryDefinition>
Each non-intrinsic (or mutable) socket on an item is defined here. Check inside for more info.
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]