DestinyItemSocketBlockDefinition class

If defined, the item has at least one socket.

Constructors

DestinyItemSocketBlockDefinition()

Properties

detail ↔ String
This was supposed to be a string that would give per-item details about sockets. In practice, it turns out that all this ever has is the localized word "details". ... that's lame, but perhaps it will become something cool in the future.
read / write
intrinsicSockets ↔ List<DestinyItemIntrinsicSocketEntryDefinition>
Each intrinsic (or immutable/permanent) socket on an item is defined here, along with the plug that is permanently affixed to the socket.
read / write
socketCategories ↔ List<DestinyItemSocketCategoryDefinition>
A convenience property, that refers to the sockets in the "sockets" property, pre-grouped by category and ordered in the manner that they should be grouped in the UI. You could form this yourself with the existing data, but why would you want to? Enjoy life man.
read / write
socketEntries ↔ List<DestinyItemSocketEntryDefinition>
Each non-intrinsic (or mutable) socket on an item is defined here. Check inside for more info.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited