DestinyItemSocketBlockDefinition class
If defined, the item has at least one socket.
Constructors
Properties
- detail ↔ String
-
This was supposed to be a string that would give per-item details about sockets.
In practice, it turns out that all this ever has is the localized word "details".
... that's lame, but perhaps it will become something cool in the future.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
intrinsicSockets
↔ List<
DestinyItemIntrinsicSocketEntryDefinition> -
Each intrinsic (or immutable/permanent) socket on an item is defined here, along
with the plug that is permanently affixed to the socket.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
-
socketCategories
↔ List<
DestinyItemSocketCategoryDefinition> -
A convenience property, that refers to the sockets in the "sockets" property,
pre-grouped by category and ordered in the manner that they should be grouped in
the UI. You could form this yourself with the existing data, but why would you
want to? Enjoy life man.
read / write
-
socketEntries
↔ List<
DestinyItemSocketEntryDefinition> -
Each non-intrinsic (or mutable) socket on an item is defined here. Check inside
for more info.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited