DestinyItemSetBlockDefinition class

Primarily for Quests, this is the definition of properties related to the item if it is a quest and its various quest steps.

Constructors

DestinyItemSetBlockDefinition()

Properties

itemList ↔ List<DestinyItemSetBlockEntryDefinition>
A collection of hashes of set items, for items such as Quest Metadata items that possess this data.
read / write
requireOrderedSetItemAdd ↔ bool
If true, items in the set can only be added in increasing order, and adding an item will remove any previous item. For Quests, this is by necessity true. Only one quest step is present at a time, and previous steps are removed as you advance in the quest.
read / write
setIsFeatured ↔ bool
If true, the UI should treat this quest as "featured"
read / write
setType ↔ String
A string identifier we can use to attempt to identify the category of the Quest.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited