DestinyItemPreviewBlockDefinition class

Items like Sacks or Boxes can have items that it shows in-game when you view details that represent the items you can obtain if you use or acquire the item.

This defines those categories, and gives some insights into that data's source.

Constructors

DestinyItemPreviewBlockDefinition()

Properties

derivedItemCategories List<DestinyDerivedItemCategoryDefinition>
This is a list of the items being previewed, categorized in the same way as they are in the preview UI.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
previewActionString String
If the preview has an associated action (like "Open"), this will be the localized string for that action.
read / write
previewVendorHash int
If the preview data is derived from a fake "Preview" Vendor, this will be the hash identifier for the DestinyVendorDefinition of that fake vendor. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
screenStyle String
A string that the game UI uses as a hint for which detail screen to show for the item. You, too, can leverage this for your own custom screen detail views. Note, however, that these are arbitrarily defined by designers: there's no guarantees of a fixed, known number of these - so fall back to something reasonable if you don't recognize it.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited