DestinyItemPreviewBlockDefinition class
Items like Sacks or Boxes can have items that it shows in-game when you view details that represent the items you can obtain if you use or acquire the item.
This defines those categories, and gives some insights into that data's source.
Constructors
Properties
-
derivedItemCategories
↔ List<
DestinyDerivedItemCategoryDefinition> -
This is a list of the items being previewed, categorized in the same way as they
are in the preview UI.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- previewActionString ↔ String
-
If the preview has an associated action (like "Open"), this will be the
localized string for that action.
read / write
- previewVendorHash ↔ int
-
If the preview data is derived from a fake "Preview" Vendor, this will be the
hash identifier for the DestinyVendorDefinition of that fake vendor. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- screenStyle ↔ String
-
A string that the game UI uses as a hint for which detail screen to show for the
item. You, too, can leverage this for your own custom screen detail views. Note,
however, that these are arbitrarily defined by designers: there's no guarantees
of a fixed, known number of these - so fall back to something reasonable if you
don't recognize it.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited