DestinyItemPlug class

Constructors

DestinyItemPlug()

Properties

canInsert ↔ bool
If true, this plug has met all of its insertion requirements. Big if true.
read / write
enabled ↔ bool
If true, this plug will provide its benefits while inserted.
read / write
enableFailIndexes ↔ List<int>
If a plug is not enabled, this will be populated with indexes into the plug item definition's plug.enabledRules property, so that you can show the reasons why it is not enabled. [...]
read / write
insertFailIndexes ↔ List<int>
If the plug cannot be inserted for some reason, this will have the indexes into the plug item definition's plug.insertionRules property, so you can show the reasons why it can't be inserted. [...]
read / write
plugItemHash ↔ int
The hash identifier of the DestinyInventoryItemDefinition that represents this plug. [...]
read / write
plugObjectives ↔ List<DestinyObjectiveProgress>
Sometimes, Plugs may have objectives: these are often used for flavor and display purposes, but they can be used for any arbitrary purpose (both fortunately and unfortunately). Recently (with Season 2) they were expanded in use to be used as the "gating" for whether the plug can be inserted at all. For instance, a Plug might be tracking the number of PVP kills you have made. It will use the parent item's data about that tracking status to determine what to show, and will generally show it using the DestinyObjectiveDefinition's progressDescription property. Refer to the plug's itemHash and objective property for more information if you would like to display even more data.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited