DestinyItemObjectivesComponent class

Items can have objectives and progression. When you request this block, you will obtain information about any Objectives and progression tied to this item.

Constructors

DestinyItemObjectivesComponent()

Properties

dateCompleted ↔ String
If we have any information on when these objectives were completed, this will be the date of that completion. This won't be on many items, but could be interesting for some items that do store this information.
read / write
flavorObjective ↔ int
I may regret naming it this way - but this represents when an item has an objective that doesn't serve a beneficial purpose, but rather is used for " flavor" or additional information. For instance, when Emblems track specific stats, those stats are represented as Objectives on the item.
read / write
objectives ↔ List<DestinyObjectiveProgress>
If the item has a hard association with objectives, your progress on them will be defined here. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited