DestinyItemObjectivesComponent class

Items can have objectives and progression. When you request this block, you will obtain information about any Objectives and progression tied to this item.




dateCompleted String
If we have any information on when these objectives were completed, this will be the date of that completion. This won't be on many items, but could be interesting for some items that do store this information.
read / write
flavorObjective int
I may regret naming it this way - but this represents when an item has an objective that doesn't serve a beneficial purpose, but rather is used for " flavor" or additional information. For instance, when Emblems track specific stats, those stats are represented as Objectives on the item.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
objectives List<DestinyObjectiveProgress>
If the item has a hard association with objectives, your progress on them will be defined here. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]