DestinyItemInvestmentStatDefinition class
Represents a "raw" investment stat, before calculated stats are calculated and before any DestinyStatGroupDefinition is applied to transform the stat into something closer to what you see in-game.
Because these won't match what you see in-game, consider carefully whether you really want to use these stats. I have left them in case someone can do something useful or interesting with the pre-processed statistics.
Constructors
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- isConditionallyActive ↔ bool
-
If this is true, the stat will only be applied on the item in certain game state
conditions, and we can't know statically whether or not this stat will be
applied. Check the "live" API data instead for whether this value is being
applied on a specific instance of the item in question, and you can use this to
decide whether you want to show the stat on the generic view of the item, or
whether you want to show some kind of caveat or warning about the stat value
being conditional on game state.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- statTypeHash ↔ int
-
The hash identifier for the DestinyStatDefinition defining this stat. [...]
read / write
- value ↔ int
-
The raw "Investment" value for the stat, before transformations are performed to
turn this raw stat into stats that are displayed in the game UI.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited