DestinyItemInvestmentStatDefinition class

Represents a "raw" investment stat, before calculated stats are calculated and before any DestinyStatGroupDefinition is applied to transform the stat into something closer to what you see in-game.

Because these won't match what you see in-game, consider carefully whether you really want to use these stats. I have left them in case someone can do something useful or interesting with the pre-processed statistics.

Constructors

DestinyItemInvestmentStatDefinition()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
isConditionallyActive bool
If this is true, the stat will only be applied on the item in certain game state conditions, and we can't know statically whether or not this stat will be applied. Check the "live" API data instead for whether this value is being applied on a specific instance of the item in question, and you can use this to decide whether you want to show the stat on the generic view of the item, or whether you want to show some kind of caveat or warning about the stat value being conditional on game state.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
statTypeHash int
The hash identifier for the DestinyStatDefinition defining this stat. [...]
read / write
value int
The raw "Investment" value for the stat, before transformations are performed to turn this raw stat into stats that are displayed in the game UI.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited