DestinyItemInventoryBlockDefinition class
If the item can exist in an inventory - the overwhelming majority of them can and do - then this is the basic properties regarding the item's relationship with the inventory.
Constructors
Properties
- bucketTypeHash ↔ int
-
The hash identifier for the DestinyInventoryBucketDefinition to which this item
belongs. I should have named this "bucketHash", but too many things refer to it
now. Sigh. [...]
read / write
- expirationTooltip ↔ String
-
The tooltip message to show, if any, when the item expires.
read / write
- expiredInActivityMessage ↔ String
-
If the item expires while playing in an activity, we show a different message.
read / write
- expiredInOrbitMessage ↔ String
-
If the item expires in orbit, we show a... more different message. ("Consummate
V's, consummate!")
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- isInstanceItem ↔ bool
-
If TRUE, this item is instanced. Otherwise, it is a generic item that merely has
a quantity in a stack (like Glimmer).
read / write
- maxStackSize ↔ int
-
The maximum quantity of this item that can exist in a stack.
read / write
- recoveryBucketTypeHash ↔ int
-
If the item is picked up by the lost loot queue, this is the hash identifier for
the DestinyInventoryBucketDefinition into which it will be placed. Again, I
should have named this recoveryBucketHash instead. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- stackUniqueLabel ↔ String
-
If this string is populated, you can't have more than one stack with this label
in a given inventory. Note that this is different from the equipping block's
unique label, which is used for equipping uniqueness.
read / write
- suppressExpirationWhenObjectivesComplete ↔ bool
-
read / write
- tierType ↔ int
-
The enumeration matching the tier type of the item to known values, again for
convenience sake.
read / write
- tierTypeHash ↔ int
-
The hash identifier for the Tier Type of the item, use to look up its
DestinyItemTierTypeDefinition if you need to show localized data for the item's
tier. [...]
read / write
- tierTypeName ↔ String
-
The localized name of the tier type, which is a useful shortcut so you don't
have to look up the definition every time. However, it's mostly a holdover from
days before we had a DestinyItemTierTypeDefinition to refer to.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited