DestinyItemIntrinsicSocketEntryDefinition class

Represents a socket that has a plug associated with it intrinsically. This is useful for situations where the weapon needs to have a visual plug/Mod on it, but that plug/Mod should never change.

Constructors

DestinyItemIntrinsicSocketEntryDefinition()

Properties

defaultVisible ↔ bool
If true, then this socket is visible in the item's "default" state. If you have an instance, you should always check the runtime state, as that can override this visibility setting: but if you're looking at the item on a conceptual level, this property can be useful for hiding data such as legacy sockets - which remain defined on items for infrastructure purposes, but can be confusing for users to see.
read / write
plugItemHash ↔ int
Indicates the plug that is intrinsically inserted into this socket. [...]
read / write
socketTypeHash ↔ int
Indicates the type of this intrinsic socket. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited