DestinyInventoryItemStatDefinition class

Defines a specific stat value on an item, and the minimum/maximum range that we could compute for the item based on our heuristics for how the item might be generated.

Not guaranteed to match real-world instances of the item, but should hopefully at least be close. If it's not close, let us know on the Bungie API forums.

Constructors

DestinyInventoryItemStatDefinition()

Properties

hashCode → int
The hash code for this object. [...]
read-only, inherited
maximum ↔ int
The maximum possible value for this stat that we think the item can roll. [...]
read / write
minimum ↔ int
The minimum possible value for this stat that we think the item can roll.
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
statHash ↔ int
The hash for the DestinyStatDefinition representing this stat. [...]
read / write
value ↔ int
This value represents the stat value assuming the minimum possible roll but accounting for any mandatory bonuses that should be applied to the stat on item creation. [...]
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator. [...]
inherited