DestinyInventoryItemStatDefinition class
Defines a specific stat value on an item, and the minimum/maximum range that we could compute for the item based on our heuristics for how the item might be generated.
Not guaranteed to match real-world instances of the item, but should hopefully at least be close. If it's not close, let us know on the Bungie API forums.
Constructors
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- maximum ↔ int
-
The maximum possible value for this stat that we think the item can roll. [...]
read / write
- minimum ↔ int
-
The minimum possible value for this stat that we think the item can roll.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- statHash ↔ int
-
The hash for the DestinyStatDefinition representing this stat. [...]
read / write
- value ↔ int
-
This value represents the stat value assuming the minimum possible roll but
accounting for any mandatory bonuses that should be applied to the stat on item
creation. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited