DestinyInventoryItemStatDefinition class

Defines a specific stat value on an item, and the minimum/maximum range that we could compute for the item based on our heuristics for how the item might be generated.

Not guaranteed to match real-world instances of the item, but should hopefully at least be close. If it's not close, let us know on the Bungie API forums.

Constructors

DestinyInventoryItemStatDefinition()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
maximum int
The maximum possible value for this stat that we think the item can roll. [...]
read / write
minimum int
The minimum possible value for this stat that we think the item can roll.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
statHash int
The hash for the DestinyStatDefinition representing this stat. [...]
read / write
value int
This value represents the stat value assuming the minimum possible roll but accounting for any mandatory bonuses that should be applied to the stat on item creation. [...]
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited