DestinyEnvironmentLocationMapping class

Constructors

DestinyEnvironmentLocationMapping()

Properties

activationSource ↔ String
A hint that the UI uses to figure out how this location is activated by the player.
read / write
activityHash ↔ int
If this is populated, this is the activity you have to be playing in order to see this location appear because of this mapping. (theoretically, a location can have multiple mappings, and some might require you to be in a specific activity when others don't) [...]
read / write
itemHash ↔ int
If this is populated, it is the item that you must possess for this location to be active because of this mapping. (theoretically, a location can have multiple mappings, and some might require an item while others don't) [...]
read / write
locationHash ↔ int
The location that is revealed on the director by this mapping. [...]
read / write
objectiveHash ↔ int
If this is populated, this is an objective related to the location. [...]
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited