DestinyDisplayCategoryDefinition class
Display Categories are different from "categories" in that these are specifically for visual grouping and display of categories in Vendor UI. The " categories" structure is for validation of the contained items, and can be categorized entirely separately from "Display Categories", there need be and often will be no meaningful relationship between the two.
Constructors
Properties
- displayCategoryHash ↔ int
-
read / write
- displayInBanner ↔ bool
-
If true, this category should be displayed in the "Banner" section of the vendor'
s UI.
read / write
- displayProperties ↔ DestinyDisplayPropertiesDefinition
-
read / write
- displayStyleHash ↔ int
-
An indicator of how the category will be displayed in the UI. It's up to you to
do something cool or interesting in response to this, or just to treat it as a
normal category.
read / write
- displayStyleIdentifier ↔ String
-
An indicator of how the category will be displayed in the UI. It's up to you to
do something cool or interesting in response to this, or just to treat it as a
normal category.
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- identifier ↔ String
-
A string identifier for the display category.
read / write
- progressionHash ↔ int
-
If it exists, this is the hash identifier of a DestinyProgressionDefinition that
represents the progression to show on this display category. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- sortOrder ↔ int
-
If this category sorts items in a nonstandard way, this will be the way we sort.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited