DestinyDisplayCategoryDefinition class

Display Categories are different from "categories" in that these are specifically for visual grouping and display of categories in Vendor UI. The " categories" structure is for validation of the contained items, and can be categorized entirely separately from "Display Categories", there need be and often will be no meaningful relationship between the two.

Constructors

DestinyDisplayCategoryDefinition()

Properties

displayCategoryHash int
read / write
displayInBanner bool
If true, this category should be displayed in the "Banner" section of the vendor' s UI.
read / write
displayProperties DestinyDisplayPropertiesDefinition
read / write
displayStyleHash int
An indicator of how the category will be displayed in the UI. It's up to you to do something cool or interesting in response to this, or just to treat it as a normal category.
read / write
displayStyleIdentifier String
An indicator of how the category will be displayed in the UI. It's up to you to do something cool or interesting in response to this, or just to treat it as a normal category.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
identifier String
A string identifier for the display category.
read / write
progressionHash int
If it exists, this is the hash identifier of a DestinyProgressionDefinition that represents the progression to show on this display category. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
sortOrder int
If this category sorts items in a nonstandard way, this will be the way we sort.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited