DestinyDestinationDefinition class

On to one of the more confusing subjects of the API. What is a Destination, and what is the relationship between it, Activities, Locations, and Places?

A "Destination" is a specific region/city/area of a larger "Place". For instance, a Place might be Earth where a Destination might be Bellevue, Washington. ( Please, pick a more interesting destination if you come to visit Earth).

Constructors

DestinyDestinationDefinition()

Properties

activityGraphEntries ↔ List<DestinyActivityGraphListEntryDefinition>
If the Destination has default Activity Graphs (i.e. "Map") that should be shown in the director, this is the list of those Graphs. At most, only one should be active at any given time for a Destination: these would represent, for example, different variants on a Map if the Destination is changing on a macro level based on game state.
read / write
bubbles ↔ List<DestinyBubbleDefinition>
This provides the unique identifiers for every bubble in the destination (only guaranteed unique within the destination), and any intrinsic properties of the bubble. [...]
read / write
bubbleSettings ↔ List<DestinyDestinationBubbleSettingDefinition>
A Destination may have many "Bubbles" zones with human readable properties. [...]
read / write
defaultFreeroamActivityHash ↔ int
If this Destination has a default Free-Roam activity, this is the hash for that Activity. Use it to look up the DestinyActivityDefintion. [...]
read / write
displayProperties DestinyDisplayPropertiesDefinition
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
placeHash ↔ int
The place that "owns" this Destination. Use this hash to look up the DestinyPlaceDefinition. [...]
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited