DestinyDamageTypeDefinition class
All damage types that are possible in the game are defined here, along with localized info and icons as needed.
Constructors
Properties
- displayProperties ↔ int
-
The description of the damage type, icon etc...
read / write
- enumValue ↔ int
-
We have an enumeration for damage types for quick reference. This is the current
definition's damage type enum value.
read / write
- hash ↔ int
-
The unique identifier for this entity. Guaranteed to be unique for the type of
entity, but not globally. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- index ↔ int
-
The index of the entity as it was found in the investment tables.
read / write
- redacted ↔ bool
-
If this is true, then there is an entity with this identifier/type combination,
but BNet is not yet allowed to show it. Sorry!
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- showIcon ↔ bool
-
If TRUE, the game shows this damage type's icon. Otherwise, it doesn't. Whether
you show it or not is up to you.
read / write
- transparentIconPath ↔ String
-
A variant of the icon that is transparent and colorless.
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited