DestinyDamageTypeDefinition class

All damage types that are possible in the game are defined here, along with localized info and icons as needed.




displayProperties int
The description of the damage type, icon etc...
read / write
enumValue int
We have an enumeration for damage types for quick reference. This is the current definition's damage type enum value.
read / write
hash int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
index int
The index of the entity as it was found in the investment tables.
read / write
redacted bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
showIcon bool
If TRUE, the game shows this damage type's icon. Otherwise, it doesn't. Whether you show it or not is up to you.
read / write
transparentIconPath String
A variant of the icon that is transparent and colorless.
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]