DestinyDamageTypeDefinition class

All damage types that are possible in the game are defined here, along with localized info and icons as needed.

Constructors

DestinyDamageTypeDefinition()

Properties

displayProperties ↔ int
The description of the damage type, icon etc...
read / write
enumValue ↔ int
We have an enumeration for damage types for quick reference. This is the current definition's damage type enum value.
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
hashCode → int
The hash code for this object. [...]
read-only, inherited
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited
showIcon ↔ bool
If TRUE, the game shows this damage type's icon. Otherwise, it doesn't. Whether you show it or not is up to you.
read / write
transparentIconPath ↔ String
A variant of the icon that is transparent and colorless.
read / write

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator. [...]
inherited