DestinyCollectibleState class

Constructors

DestinyCollectibleState()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited

Constants

CannotAffordMaterialRequirements → const int
If this flag is set, the collectible requires payment for creating an instance of the item, and you are lacking in currency. Bring the benjamins next time. Or spinmetal. Whatever.
8
InventorySpaceUnavailable → const int
If this flag is set, you can't pull this item out of your collection because there's no room left in your inventory.
16
Invisible → const int
If this flag is set, the collectible should not be shown to the user. [...]
4
None → const int
0
NotAcquired → const int
If this flag is set, you have not yet obtained this collectible.
1
Obscured → const int
If this flag is set, the item is "obscured" to you: you can/should use the alternate item hash found in DestinyCollectibleDefinition.stateInfo. obscuredOverrideItemHash when displaying this collectible instead of the default display info.
2
PurchaseDisabled → const int
If this flag is set, the ability to pull this item out of your collection has been disabled.
64
UniquenessViolation → const int
If this flag is set, you already have one of these items and can't have a second one.
32