DestinyCollectibleDefinition class

Defines a

Constructors

DestinyCollectibleDefinition()

Properties

acquisitionInfo DestinyCollectibleAcquisitionBlock
read / write
displayProperties DestinyDisplayPropertiesDefinition
read / write
hash ↔ int
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally. [...]
read / write
index ↔ int
The index of the entity as it was found in the investment tables.
read / write
itemHash ↔ int
Mapped to DestinyInventoryItemDefinition in the manifest.
read / write
presentationInfo DestinyPresentationChildBlock
read / write
redacted ↔ bool
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
read / write
scope ↔ int
Indicates whether this Collectible's state is determined on a per-character or on an account-wide basis.
read / write
sourceHash ↔ int
This is a hash identifier we are building on the BNet side in an attempt to let people group collectibles by similar sources. [...]
read / write
sourceString ↔ String
A human readable string for a hint about how to acquire the item.
read / write
stateInfo DestinyCollectibleStateBlock
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited