DestinyChecklistEntryDefinition class

The properties of an individual checklist item. Note that almost everything is optional: it is highly variable what kind of data we'll actually be able to return: at times we may have no other relationships to entities at all.

Whatever UI you build, do it with the knowledge that any given entry might not actually be able to be associated with some other Destiny entity.




activityHash int
Mapped to DestinyActivityDefinition in the manifest.
read / write
bubbleHash int
Note that a Bubble's hash doesn't uniquely identify a "top level" entity in Destiny. Only the combination of location and bubble can uniquely identify a place in the world of Destiny: so if bubbleHash is populated, locationHash must too be populated for it to have any meaning. [...]
read / write
destinationHash int
Mapped to DestinyDestinationDefinition in the manifest.
read / write
displayProperties int
Even if no other associations exist, we will give you something for display properties. In cases where we have no associated entities, it may be as simple as a numerical identifier.
read / write
hash int
The identifier for this Checklist entry. Guaranteed unique only within this Checklist Definition, and not globally/for all checklists.
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
itemHash int
Mapped to DestinyInventoryItemDefinition in the manifest.
read / write
locationHash int
Mapped to DestinyLocationDefinition in the manifest.
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
scope int
The scope at which this specific entry can be computed.
read / write
vendorHash int
read / write
vendorInteractionIndex int
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]