DestinyCharacterResponse class

The response contract for GetDestinyCharacter, with components that can be returned for character and item-level data.




activities int
Activity data - info about current activities available to the player. [...]
read / write
character int
Base information about the character in question. [...]
read / write
collectibles int
COMPONENT TYPE: Collectibles
read / write
currencyLookups int
A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing. [...]
read / write
equipment int
Equipped items on the character. [...]
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
inventory int
The character-level non-equipped inventory items. [...]
read / write
itemComponents int
The set of components belonging to the player's instanced items. [...]
read / write
kiosks int
Items available from Kiosks that are available to this specific character. [...]
read / write
plugSets int
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are scoped to this character. [...]
read / write
presentationNodes int
COMPONENT TYPE: PresentationNodes
read / write
progressions int
Character progression data, including Milestones. [...]
read / write
records int
read / write
renderData int
Character rendering data - a minimal set of information about equipment and dyes used for rendering. [...]
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
uninstancedItemComponents int
The set of components belonging to the player's UNinstanced items. Because apparently now those too can have information relevant to the character's state. [...]
read / write


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
A string representation of this object. [...]


operator ==(Object other) bool
The equality operator. [...]