DestinyCharacterResponse class
The response contract for GetDestinyCharacter, with components that can be returned for character and item-level data.
Constructors
Properties
- activities ↔ int
-
Activity data - info about current activities available to the player. [...]
read / write
- character ↔ int
-
Base information about the character in question. [...]
read / write
- collectibles ↔ int
-
COMPONENT TYPE: Collectibles
read / write
- currencyLookups ↔ int
-
A "lookup" convenience component that can be used to quickly check if the
character has access to items that can be used for purchasing. [...]
read / write
- equipment ↔ int
-
Equipped items on the character. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- inventory ↔ int
-
The character-level non-equipped inventory items. [...]
read / write
- itemComponents ↔ int
-
The set of components belonging to the player's instanced items. [...]
read / write
- kiosks ↔ int
-
Items available from Kiosks that are available to this specific character. [...]
read / write
- plugSets ↔ int
-
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more
info), this is the set of plugs and their states that are scoped to this
character. [...]
read / write
- presentationNodes ↔ int
-
COMPONENT TYPE: PresentationNodes
read / write
- progressions ↔ int
-
Character progression data, including Milestones. [...]
read / write
- records ↔ int
-
COMPONENT TYPE: Records
read / write
- renderData ↔ int
-
Character rendering data - a minimal set of information about equipment and dyes
used for rendering. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
- uninstancedItemComponents ↔ int
-
The set of components belonging to the player's UNinstanced items. Because
apparently now those too can have information relevant to the character's state. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited