DestinyCharacterProgressionComponent class
This component returns anything that could be considered "Progression" on a user: data where the user is gaining levels, reputation, completions, rewards, etc...
Constructors
Properties
-
checklists
↔ Map<
int, Map< int, bool> > -
The set of checklists that can be examined for this specific character, keyed by
the hash identifier of the Checklist (DestinyChecklistDefinition) [...]
read / write
-
factions
↔ Map<
int, DestinyFactionProgression> -
A dictionary of all known Factions, keyed by the Faction's hash. It contains
data about this character's status with the faction. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
milestones
↔ Map<
int, DestinyMilestone> -
Milestones are related to the simple progressions shown in the game, but return
additional and hopefully helpful information for users about the specifics of
the Milestone's status. [...]
read / write
-
progressions
↔ Map<
int, DestinyProgression> -
A Dictionary of all known progressions for the Character, keyed by the
Progression's hash. [...]
read / write
-
quests
↔ List<
DestinyQuestStatus> -
If the user has any active quests, the quests' statuses will be returned here. [...]
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
-
uninstancedItemObjectives
↔ Map<
int, List< DestinyObjectiveProgress> > -
Sometimes, you have items in your inventory that don't have instances, but still
have Objective information. This provides you that objective information for
uninstanced items. [...]
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited