DestinyActivityRewardDefinition class

Activities can refer to one or more sets of tooltip-friendly reward data. These are the definitions for those tooltip friendly rewards.

Constructors

DestinyActivityRewardDefinition()

Properties

rewardItems ↔ List<DestinyItemQuantity>
The "Items provided" in the reward. This is almost always a pointer to a DestinyInventoryItemDefintion for an item that you can't actually earn in-game, but that has name/description/icon information for the vague concept of the rewards you will receive. This is because the actual reward generation is non- deterministic and extremely complicated, so the best the game can do is tell you what you'll get in vague terms. And so too shall we. [...]
read / write
rewardText ↔ String
The header for the reward set, if any.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited