DestinyActivityRewardDefinition class
Activities can refer to one or more sets of tooltip-friendly reward data. These are the definitions for those tooltip friendly rewards.
Constructors
Properties
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
rewardItems
↔ List<
DestinyItemQuantity> -
The "Items provided" in the reward. This is almost always a pointer to a
DestinyInventoryItemDefintion for an item that you can't actually earn in-game,
but that has name/description/icon information for the vague concept of the
rewards you will receive. This is because the actual reward generation is non-
deterministic and extremely complicated, so the best the game can do is tell you
what you'll get in vague terms. And so too shall we. [...]
read / write
- rewardText ↔ String
-
The header for the reward set, if any.
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited