DestinyActivityGraphNodeFeaturingStateDefinition class

Nodes can have different visual states. This object represents a single visual state ("highlight type") that a node can be in, and the unlock expression condition to determine whether it should be set.

Constructors

DestinyActivityGraphNodeFeaturingStateDefinition()

Properties

highlightType ↔ int
The node can be highlighted in a variety of ways - the game iterates through these and finds the first FeaturingState that is valid at the present moment given the Game, Account, and Character state, and renders the node in that state. See the ActivityGraphNodeHighlightType enum for possible values.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited