DestinyActivityGraphNodeActivityDefinition class

The actual activity to be redirected to when you click on the node. Note that a node can have many Activities attached to it: but only one will be active at any given time. The list of Node Activities will be traversed, and the first one found to be active will be displayed. This way, a node can layer multiple variants of an activity on top of each other. For instance, one node can control the weekly Crucible Playlist. There are multiple possible playlists, but only one is active for the week.

Constructors

DestinyActivityGraphNodeActivityDefinition()

Properties

activityHash ↔ int
The activity that will be activated if the user clicks on this node. Controls all activity-related information displayed on the node if it is active (the text shown in the tooltip etc) [...]
read / write
nodeActivityId ↔ int
An identifier for this node activity. It is only guaranteed to be unique within the Activity Graph.
read / write
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited