These Art Elements are meant to represent one-off visual effects overlaid on the
map. Currently, we do not have a pipeline to import the assets for these
overlays, so this info exists as a placeholder for when such a pipeline exists (
if it ever will)
The hash code for this object. [...]
The position on the map of the art element.
read / write
A representation of the runtime type of the object.
Invoked when a non-existent method or property is accessed. [...]
Returns a string representation of this object.