InMemoryAssetReader class
An implementation of AssetReader
with primed in-memory assets.
- Implemented types
Constructors
-
InMemoryAssetReader({Map<
AssetId, dynamic> ? sourceAssets, String? rootPackage}) -
Create a new asset reader that contains
sourceAssets
. -
Create a new asset reader backed by
assets
.
Properties
-
assets
→ Map<
AssetId, List< int> > -
final
-
assetsRead
→ Set<
AssetId> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- rootPackage → String?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
cacheBytesAsset(
AssetId id, List< int> bytes) → void -
cacheStringAsset(
AssetId id, String contents, {Encoding? encoding}) → void -
canRead(
AssetId id) → Future< bool> -
Indicates whether asset at
id
is readable. -
digest(
AssetId id) → Future< Digest> -
Returns a
Digest
representing a hash of the contents ofid
.inherited -
findAssets(
Glob glob, {String? package}) → Stream< AssetId> -
Returns all readable assets matching
glob
under the current package. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
readAsBytes(
AssetId id) → Future< List< int> > - Returns a Future that completes with the bytes of a binary asset.
-
readAsString(
AssetId id, {Encoding encoding = utf8}) → Future< String> - Returns a Future that completes with the contents of a text asset.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited