Resource<T> class

A Resource encapsulates the logic for creating and disposing of some expensive object which has a lifecycle.

Actual Resources should be retrieved using BuildStep#fetchResource.

Build system implementations should be the only users that directly instantiate a ResourceManager since they can handle the lifecycle guarantees in a sane way.

Constructors

Resource(CreateInstance<T> _create, { DisposeInstance<T> dispose, BeforeExit beforeExit })

Properties

hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited