MouseJointDef class

Mouse joint definition. This requires a world target point, tuning parameters, and the time step.

@author Daniel





dampingRatio double
The damping ratio. 0 = no damping, 1 = critical damping.
read / write
frequencyHz double
The response speed.
read / write
maxForce double
The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).
read / write
target Vector2
The initial world target point. This is assumed to coincide with the body anchor initially.
bodyA Body
The first attached body.
read / write, inherited
bodyB Body
The second attached body.
read / write, inherited
collideConnected bool
Set this flag to true if the attached bodies should collide.
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
type JointType
The joint type is set automatically for concrete joint types.
read / write, inherited
userData Object
Use this to attach application specific data to your joints.
read / write, inherited


noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
toString() String
Returns a string representation of this object.


operator ==(dynamic other) bool
The equality operator. [...]