GameDecoration constructor
GameDecoration({
- required Vector2 position,
- required Vector2 size,
- Sprite? sprite,
- SpriteAnimation? animation,
Implementation
GameDecoration({
required Vector2 position,
required Vector2 size,
Sprite? sprite,
SpriteAnimation? animation,
}) {
this.sprite = sprite;
this.animation = animation;
applyBleedingPixel(position: position, size: size);
}