GameDecoration constructor

GameDecoration({
  1. required Vector2 position,
  2. required Vector2 size,
  3. Sprite? sprite,
  4. SpriteAnimation? animation,
})

Implementation

GameDecoration({
  required Vector2 position,
  required Vector2 size,
  Sprite? sprite,
  SpriteAnimation? animation,
}) {
  this.sprite = sprite;
  this.animation = animation;
  applyBleedingPixel(position: position, size: size);
}