TiledItemTileSet constructor
TiledItemTileSet({
- TileModelSprite? sprite,
- List<
CollisionArea> ? collisions, - TileModelAnimation? animation,
- String? type,
- Map<
String, dynamic> ? properties, - double angle = 0,
- bool isFlipVertical = false,
- bool isFlipHorizontal = false,
Implementation
TiledItemTileSet({
this.sprite,
this.collisions,
this.animation,
this.type,
this.properties,
this.angle = 0,
this.isFlipVertical = false,
this.isFlipHorizontal = false,
});