isVisibleInCamera method
Implementation
@override
bool isVisibleInCamera(GameComponent c) {
if (!hasLayout) return false;
if (c.shouldRemove) return false;
return camera.isComponentOnCamera(c);
}
@override
bool isVisibleInCamera(GameComponent c) {
if (!hasLayout) return false;
if (c.shouldRemove) return false;
return camera.isComponentOnCamera(c);
}