Powered by Flame Flutter MIT Licence pub package pub points

bonfire

Bonfire

Build RPG games and similar with the power of FlameEngine!

Bonfire is ideal for building games from the following perspectives:

Test our online DEMO.

Documentation

For more information and examples see the Documentation.

Credits

  • The entire FlameEngine team.
  • And thanks to everyone who contributes and has already contributed.

Encourage my work

buymeacoffee

Contribution

If you find any errors or want to add improvements, you can open a issue or develop the fix and open a pull request. Thank you for your cooperation!

Documentation repository

Libraries

objects/animated_follower_object
objects/animated_object
objects/animated_object_once
util/assets_loader
util/mixins/attackable
util/extensions/attackable_extensions
util/mixins/automatic_random_movement
background/background_color_game
background/background_image_game
Created by
base/base_game
bonfire
base/bonfire_game
base/bonfire_game_interface
util/bonfire_game_ref
widgets/bonfire_tiled_widget
widgets/bonfire_widget
camera/camera
camera/camera_config
geometry/circle
collision/collision_area
collision/collision_config
util/collision_game_component
color_filter/color_filter_component
util/controlled_update_animation
base/custom_game_widget
decoration/decoration
decoration/decoration_with_collision
util/direction
util/mixins/direction_animation
gestures/drag_gesture
enemy/enemy
util/extensions/enemy/enemy_extensions
util/extensions/extensions
objects/flying_attack_angle_object
objects/flying_attack_object
objects/follower_object
util/follower_widget
util/functions
background/game_background
color_filter/game_color_filter
base/game_component
util/extensions/game_component_extensions
util/game_controller
game_interface/game_interface
gestures/gestures
game_interface/interface_component
util/interval_tick
joystick/joystick
joystick/joystick_action
joystick/joystick_controller
joystick/joystick_directional
util/extensions/joystick_extensions
joystick/joystick_move_to_position
lighting/lighting
lighting/lighting_component
lighting/lighting_config
map/map_assets_manager
util/map_explorer
map/map_game
map/map_paint
map/map_world
gestures/mouse_gesture
util/mixins/move_to_position_along_the_path
util/mixins/movement
util/mixins/movement_by_joystick
util/extensions/movement_extensions
collision/object_collision
player/player
util/extensions/player/player_extensions
util/mixins/pointer_detector
geometry/polygon
util/priority_layer
util/pulse_value
util/quadtree
Created by
geometry/rectangle
enemy/rotation_enemy
util/extensions/enemy/rotation_enemy_extensions
player/rotation_player
util/extensions/player/rotation_player_extensions
util/talk/say
util/mixins/sensor
geometry/shape
geometry/shape_collision
util/direction_animations/simple_animation_enum
util/direction_animations/simple_direction_animation
enemy/simple_enemy
player/simple_player
util/talk/talk_dialog
gestures/tap_gesture
util/text_damage_component
util/text_game_component
game_interface/text_interface_component
map/tile/tile
map/tile/tile_model
map/tile/tile_with_collision
tiled/model/tiled_data_object_collision
tiled/model/tiled_item_tile_set
tiled/model/tiled_object_properties
tiled/model/tiled_world_data
tiled/tiled_world_map
util/value_generator_component
util/vector2rect