Transition<Event, State> class
Null safety
A Transition is the change from one state to another. Consists of the currentState, an event, and the nextState.
Constructors
- Transition({required State currentState, required Event event, required State nextState})
-
A Transition is the change from one state to another.
Consists of the
currentState
, an event, and thenextState
.const
Properties
- currentState → State
-
The current
State
at the time of the Change.final, inherited - event → Event
-
The
Event
which triggered the current Transition.final - hashCode → int
-
The hash code for this object. [...]
read-only, override
- nextState → State
-
The next
State
at the time of the Change.final, inherited - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
A string representation of this object. [...]
override
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
override