Change<State> class Null safety

A Change represents the change from one State to another. A Change consists of the currentState and nextState.

Implementers
Annotations

Constructors

Change({required State currentState, required State nextState})
A Change represents the change from one State to another. A Change consists of the currentState and nextState.
const

Properties

currentState → State
The current State at the time of the Change.
final
hashCode int
The hash code for this object.
read-only, override
nextState → State
The next State at the time of the Change.
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override