Transition<Event, State> class

Occurs when an event is added after mapEventToState has been called but before the bloc's state has been updated. A Transition consists of the currentState, the event which was added, and the nextState.

Constructors

Transition({@required State currentState, @required Event event, @required State nextState})
Occurs when an event is added after mapEventToState has been called but before the bloc's state has been updated. A Transition consists of the currentState, the event which was added, and the nextState.
const

Properties

currentState → State
The current State of the bloc at the time of the Transition.
final
event → Event
The Event which triggered the current Transition.
final
hashCode int
The hash code for this object. [...]
read-only, override
nextState → State
The next State of the bloc at the time of the Transition.
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
override