GameEndConditions class

Constructors

GameEndConditions({EndType stalemate = EndType.draw, EndType elimination = EndType.lose, int? checkLimit})
const
GameEndConditions.fromJson(Map<String, dynamic> json)
factory

Properties

checkLimit int?
If not null, this player can lose by being checked this many times.
final
elimination EndType
Occurs when a player has no pieces on the board (or hand).
final
hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stalemate EndType
Occurs when a player has no legal moves.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
symmetric() GameEndConditionSet
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override