BetterPlayerEvent class

Event that happens in player. It can be used to determine current player state on higher layer.

Constructors

BetterPlayerEvent(BetterPlayerEventType betterPlayerEventType, {Map<String, dynamic>? parameters})

Properties

betterPlayerEventType BetterPlayerEventType
final
hashCode int
The hash code for this object.
no setterinherited
parameters Map<String, dynamic>?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited