BetterPlayerEvent class

Event that happens in player. It can be used to determine current player state on higher layer.

Constructors

BetterPlayerEvent(BetterPlayerEventType betterPlayerEventType, {Map<String, dynamic> parameters})

Properties

betterPlayerEventType BetterPlayerEventType
final
hashCode → int
The hash code for this object. [...]
read-only, inherited
parameters → Map<String, dynamic>
final
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator. [...]
inherited