BetterPlayerEvent class
Event that happens in player. It can be used to determine current player state on higher layer.
Constructors
-
BetterPlayerEvent(BetterPlayerEventType betterPlayerEventType, {Map<
String, dynamic> parameters})
Properties
- betterPlayerEventType → BetterPlayerEventType
-
final
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
parameters
→ Map<
String, dynamic> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited