Introduction

TODO: Give a short introduction of your project. Let this section explain the objectives or the motivation behind this project.

Getting Started

TODO: Guide users through getting your code up and running on their own system. In this section you can talk about:

  1. Installation process
  2. Software dependencies
  3. Latest releases
  4. API references

Build and Test

TODO: Describe and show how to build your code and run the tests.

Contribute

TODO: Explain how other users and developers can contribute to make your code better.

If you want to learn more about creating good readme files then refer the following guidelines. You can also seek inspiration from the below readme files:

Libraries

base_flutter
base_model
config
config_info
font
http_util
image
shared
text
user_info

Dart

VM

dart:ffi
Foreign Function Interface for interoperability with the C programming language. [...]

Web

dart:html
HTML elements and other resources for web-based applications that need to interact with the browser and the DOM (Document Object Model). [...]
dart:js
Low-level support for interoperating with JavaScript. [...]
dart:js_util
Utility methods to efficiently manipulate typed JSInterop objects in cases where the name to call is not known at runtime. You should only use these methods when the same effect cannot be achieved with @JS annotations. These methods would be extension methods on JSObject if Dart supported extension methods.