Badge class
- Inheritance
Constructors
- Badge({Key? key, Widget? badgeContent, Widget? child, BadgeStyle badgeStyle = const BadgeStyle(), BadgeAnimation badgeAnimation = const BadgeAnimation.slide(), BadgePosition? position, bool showBadge = true, bool ignorePointer = false, StackFit stackFit = StackFit.loose, dynamic onTap()?})
-
const
Properties
- badgeAnimation → BadgeAnimation
-
Contains all badge animation properties.
final
- badgeContent → Widget?
-
Content inside badge.
final
- badgeStyle → BadgeStyle
-
Contains all badge style properties.
final
- child → Widget?
-
The badge child, e.g. cart icon button.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- ignorePointer → bool
-
Can make your badgeContent interactive.
The default value is false.
Make it true to make badge intercept all taps
Make it false and all taps will be passed through the badge
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onTap → (dynamic Function()?)
-
Will be called when you tap on the badge
Important: if the badge is outside of the child
the additional padding will be applied to make the full badge clickable
final
- position → BadgePosition?
-
Allows to set custom position of badge according to child.
If child is null, it doesn't make sense to use it.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- showBadge → bool
-
Allows you to hide or show entire badge.
The default value is true.
final
- stackFit → StackFit
-
Allows to edit fit parameter to Stack widget.
The default value is StackFit.loose.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → BadgeState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited