ConnectionState enum

Constants

available → const ConnectionState
@_s.JsonValue('available')
const ConnectionState(3)
deleted → const ConnectionState
@_s.JsonValue('deleted')
const ConnectionState(6)
deleting → const ConnectionState
@_s.JsonValue('deleting')
const ConnectionState(5)
down → const ConnectionState
@_s.JsonValue('down')
const ConnectionState(4)
ordering → const ConnectionState
@_s.JsonValue('ordering')
const ConnectionState(0)
pending → const ConnectionState
@_s.JsonValue('pending')
const ConnectionState(2)
rejected → const ConnectionState
@_s.JsonValue('rejected')
const ConnectionState(7)
requested → const ConnectionState
@_s.JsonValue('requested')
const ConnectionState(1)
unknown → const ConnectionState
@_s.JsonValue('unknown')
const ConnectionState(8)
values → const List<ConnectionState>

A constant List of the values in this enum, in order of their declaration.

const List<ConnectionState>

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
index int

The integer index of this enum.

final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited