setLooping method

bool setLooping(
  1. bool looping
)

Set whether the player should loop the media.

Implementation

bool setLooping(bool looping) {
  if (looping != this.looping.value) {
    if (id.value != null) {
      _methodChannel.invokeMethod('setLooping', {
        'id': id.value,
        'value': looping,
      });
    }
    this.looping.value = looping;
    return true;
  }
  return false;
}