StateMachineValue class

Structure that olds the currently active StateNodeDefinition in a StateMachine.

Since we can have a parallel statemachines we can have multiple active nodes at once.

Constructors

StateMachineValue(StateNodeDefinition<AutomataState> node)

Properties

activeNodes Iterable<StateNodeDefinition<AutomataState>>
Returns all the currently active StateNodeDefinition.
no setter
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

add(StateNodeDefinition<AutomataState> node) → void
Add a new active StateNodeDefinition.
isInState(Type S) bool
Check if the given State is in the path of any of the currently active StateNodeDefinition.
matchesStatePath(List<Type> path) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
remove(StateNodeDefinition<AutomataState> node) → void
Remove a active StateNodeDefinition.
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited