AutomataEvent class abstract
Base class for all Events that you pass to the state machine.
All your AutomataEvent class MUST extends the AutomataEvent class
class OnAwardPoints extends AutomataEvent {
final int points;
OnAwardPoints({required this.points});
}
machine.send(OnAwardPoints(points: 50));
...
..on<OnAwardPoints, Playing>(
actions: [(OnAwardPoints e) => scoreboard.point += e.points],
)
- Implementers
- Annotations
-
- @immutable
Constructors
- AutomataEvent()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited