AutomataEvent class abstract

Base class for all Events that you pass to the state machine.

All your AutomataEvent class MUST extends the AutomataEvent class

class OnAwardPoints extends AutomataEvent {
  final int points;

  OnAwardPoints({required this.points});
}

machine.send(OnAwardPoints(points: 50));

...

..on<OnAwardPoints, Playing>(
  actions: [(OnAwardPoints e) => scoreboard.point += e.points],
)
Implementers
Annotations
  • @immutable

Constructors

AutomataEvent()
const

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited