AnimatedCyclerState<T> class

The state class for AnimatedCycler that provides manual control methods.

Access this state through a GlobalKey to manually control the cycler:

final key = GlobalKey<AnimatedCyclerState>();

// Use the key with your AnimatedCycler
AnimatedCycler(key: key, ...)

// Access control methods
key.currentState?.nextItem();
key.currentState?.togglePlayPause();
Inheritance
Mixed-in types

Constructors

AnimatedCyclerState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
currentIndex int
Gets the index of the currently displayed item.
no setter
currentItem → T?
Gets the currently displayed item.
no setter
hashCode int
The hash code for this object.
no setterinherited
isPlaying bool
Checks if auto-play is currently active.
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget AnimatedCycler<T>
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant AnimatedCycler<T> oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
goToIndex(int index) → void
Jumps directly to the item at the specified index.
initState() → void
Called when this object is inserted into the tree.
override
nextItem() → void
Manually advances to the next item.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
Pauses auto-play without affecting the autoPlay setting.
previousItem() → void
Manually goes back to the previous item.
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
resume() → void
Resumes auto-play if autoPlay is true.
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
togglePlayPause() → void
Toggles auto-play between paused and playing states.
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited