ProgressButton class Null safety

Inheritance

Constructors

ProgressButton({Key? key, required Map<ButtonState, Widget> stateWidgets, required Map<ButtonState, Color> stateColors, ButtonState? state = ButtonState.idle, Function? onPressed, Function? onAnimationEnd, dynamic minWidth = 200.0, dynamic maxWidth = 400.0, dynamic radius = 16.0, dynamic height = 53.0, dynamic progressIndicatorSize = 35.0, ProgressIndicator? progressIndicator, MainAxisAlignment progressIndicatorAligment = MainAxisAlignment.spaceBetween, EdgeInsets padding = EdgeInsets.zero, List<ButtonState> minWidthStates = const <ButtonState>[ButtonState.loading]})
ProgressButton.icon({required Map<ButtonState, IconedButton> iconedButtons, Function? onPressed, ButtonState? state = ButtonState.idle, Function? animationEnd, dynamic maxWidth = 170.0, dynamic minWidth = 58.0, dynamic height = 53.0, dynamic radius = 100.0, dynamic progressIndicatorSize = 35.0, double iconPadding = 4.0, TextStyle? textStyle, CircularProgressIndicator? progressIndicator, MainAxisAlignment? progressIndicatorAligment, EdgeInsets padding = EdgeInsets.zero, List<ButtonState> minWidthStates = const <ButtonState>[ButtonState.loading]})
factory

Properties

hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
height → dynamic
final
key Key?
Controls how one widget replaces another widget in the tree. [...]
final, inherited
maxWidth → dynamic
final
minWidth → dynamic
final
minWidthStates List<ButtonState>
final
onAnimationEnd Function?
final
onPressed Function?
final
padding EdgeInsets
final
progressIndicator ProgressIndicator?
final
progressIndicatorAligment MainAxisAlignment
final
progressIndicatorSize → dynamic
final
radius → dynamic
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
state ButtonState?
final
stateColors Map<ButtonState, Color>
final
stateWidgets Map<ButtonState, Widget>
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree. [...]
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited