Roulette class Null safety

Class Roulette: key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do the controller can be use to repeat, reverse and anything you want, its just an animation controller from from where you want to start the animation infinite loops the animation until the widget is destroyed

Inheritance

Constructors

Roulette({Key? key, required Widget child, Duration duration = const Duration(milliseconds: 3500), Duration delay = const Duration(milliseconds: 0), bool infinite = false, dynamic controller(AnimationController)?, bool manualTrigger = false, bool animate = true, double spins = 2})

Properties

animate bool
final
child Widget
final
controller → (dynamic Function?(AnimationController)?)
final
delay Duration
final
duration Duration
final
hashCode int
The hash code for this object. [...]
@nonVirtual, read-only, inherited
infinite bool
final
key Key?
Controls how one widget replaces another widget in the tree. [...]
final
manualTrigger bool
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
spins double
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree. [...]
inherited
createState() → _RouletteState
Creates the mutable state for this widget at a given location in the tree. [...]
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children. [...]
@protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants. [...]
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object. [...]
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
@nonVirtual, inherited