BounceInUp class

key: optional widget key reference child: mandatory, widget to animate duration: how much time the animation should take delay: delay before the animation starts controller: optional/mandatory, exposes the animation controller created by Animate_do manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backward curve: curve for the animation from: starting point for the animation

Inheritance

Constructors

BounceInUp({dynamic key, required Widget child, Duration duration = const Duration(milliseconds: 1000), Duration delay = const Duration(milliseconds: 0), dynamic controller(AnimationController)?, bool manualTrigger = false, bool animate = true, double from = 75, dynamic onFinish(AnimateDoDirection direction)?, Curve curve = Curves.bounceOut})

Properties

animate bool
final
child Widget
final
controller → (dynamic Function(AnimationController)?)
final
curve Curve
final
delay Duration
final
duration Duration
final
from double
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
manualTrigger bool
final
onFinish → (dynamic Function(AnimateDoDirection direction)?)
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited