Rx based state management library. Manage your application's states, effects, and actions easy way.


Every state class must derived from BaseState<T> class. And it is mandatory to pass the state name and initialState. The BaseState<T> class has an abstract method Stream<T> mapActionToState(T state, Action action);. This method should be invoked by sysytem passing current state and action. You should mutate the state based on action.

Example CounterState

import 'package:ajwah_bloc/ajwah_bloc.dart';
import 'package:ajwah_block_examples/actionTypes.dart';

class CounterModel {
  int count;
  bool isLoading;

  CounterModel({this.count, this.isLoading});

  copyWith({int count, bool isLoading}) {
    return CounterModel(
        count: count ?? this.count, isLoading: isLoading ?? this.isLoading);

  CounterModel.init() : this(count: 10, isLoading: false);

class CounterState extends BaseState<CounterModel> {
  CounterState() : super(name: 'counter', initialState: CounterModel.init());

  Stream<CounterModel> mapActionToState(
      CounterModel state, Action action) async* {
    switch (action.type) {
      case ActionTypes.Inc:
        yield state.copyWith(isLoading: false);
      case ActionTypes.Dec:
        yield state.copyWith(isLoading: false);
      case ActionTypes.AsyncInc:
        yield state.copyWith(isLoading: true);
        yield await getCount(state.count);
        yield state;

  Future<CounterModel> getCount(int count) {
    return Future.delayed(Duration(milliseconds: 500),
        () => CounterModel(count: count + 1, isLoading: false));

Using state in components

Ajwah provides a comfortable way to use states in components and dispatching actions.

Just call the createStore(states:[], /*effects:[] optional*/) method and there you go.

We can use select method to get state data (passing state name): select('counter'). or select2(...). These methods return Stream<T>. Now pass this Stream inside a StreamBuilder to make a reactive widget.


    stream: select<CounterModel>('counter'),
    builder:(BuildContext context, AsyncSnapshot<CounterModel> snapshot) {
        if (snapshot.data.isLoading) {
          return CircularProgressIndicator();
        return Text(
            style: Theme.of(context).textTheme.title,

Also for dispatching state's action - we can use dispatch(...)

Effects (optional)

Every effect class must derived from BaseEffect class. And it is optional to pass the effectKey. But it's mandatory if you want conditionally remove the effects by using store.removeEffectsByKey('effectKey'). The BaseEffect class has one abstract method List<Stream<Action>> registerEffects(Actions action$, Store store$);. This function should be invoked by system passing reference of Actions and Store classes. Please keep in mind that effects should not work until you register them.


import 'package:ajwah_bloc/ajwah_bloc.dart';
import 'package:rxdart/rxdart.dart';

import '../../actionTypes.dart';

class CounterEffect extends BaseEffect {
  Stream<Action> effectForAsyncInc(Actions action$, Store store$) {
    return action$
        .debounceTime(Duration(milliseconds: 500))
        .mapTo(Action(type: ActionTypes.Inc));

  List<Stream<Action>> registerEffects(Actions action$, Store store$) {
    return [effectForAsyncInc(action$, store$)];


dispatch(String actionType, [dynamic payload])
Stream<T> select<T>(String stateName)
Stream<T> select2<T>(T callback(Map<String, dynamic> state))
addState(BaseState stateInstance)
removeStateByStateName(String stateName)
addEffects(BaseEffect effectInstance)
removeEffectsByKey(String effectKey)
Stream<List<dynamic>> exportState()
importState(Map<String, dynamic> state)
addEffect(EffectCallback callback, {String effectKey})