Reduces the clip region to the intersection of the current clip and the given Path.
If isAntiAlias
is true, then the clip will be anti-aliased. If multiple
draw commands intersect with the clip boundary, this can result in
incorrect blending at the clip boundary. See saveLayer for a discussion
of how to address that.
Source
void clipPath(Path path) { assert(path != null); // path is checked on the engine side _clipPath(path); }