An action that repeats another action a fixed number of times.

Inheritance

Constructors

ActionRepeat(ActionInterval action, int numRepeats)

Creates a new action that is repeats the passed in action a fixed number of times.

Properties

action ActionInterval

The action that is repeated.

read-only
curve → Curve

The animation curve used to ease the animation.

read / write, inherited
duration double

read-only, inherited
hashCode int

Get a hash code for this object.

read-only, inherited
numRepeats int

The number of times the action is repeated.

read-only
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
step(double dt) → void

Moves to the next time step in an action, dt is the delta time since the last time step in seconds. Typically this method is called from the ActionController.

inherited
toString() String

Returns a string representation of this object.

inherited
update(double t) → void

Sets the action to a specific point in time. The t value that is passed in is a normalized value 0.0 to 1.0 of the duration of the action. Every action will always recieve a callback with the end time point (1.0), unless it is cancelled.